Slimoban 2

Slimoban 2

Slimoban 2 is the sequel of the Sokoban-inspired game, Slimoban, about a little girl and her adventures in the dungeon full of big and dangerous slimes. In each level, you need to collect the golden coin, escape from the slimes, and destroy them if possible. The girl can collect magic potions that help to lift big wooden blocks and slimes. After lifting the blocks or the slimes, you need to drop them in the right places. There is also water in the game, and you can drop things in there. You can move blocks, collect them, and drop them. You also need to lure the slimes in the trap, throw boxes in them, and push them into the water. But all of these things you can do are not obligatory, the main thing you need to do to pass the level is to collect the coin.

How to Play Slimoban 2?

WASD or arrow keys to move the character
Space bar to skip your turn
Left click to drop the boxes

Which development environment or library is used for the game’s interactivity?

The game development library or environment powering the gameplay experience is Javascript.

Who handled the design and coding of this game?

The studio that created this game is bestphysics.

Under what category can this game be found?

This game can be found in the Casual genre.

What gender group is the game aimed at?

The game is geared towards Male & Female in terms of gender.

Which tags are relevant to this game?

The keywords that can be used to find this game include: dungeon, fire, pixelart, retro.

Does the game offer a mobile version for iOS and Android?

Yes, Slimoban 2 is responsive on mobile screens.

Does the game feature any disturbing or cruel content?

Yes, cruelty is a part of Slimoban 2's mechanics or storyline.

Is this game intended for a child audience?

No, Slimoban 2 would not be suitable for a younger audience.

Which age group is the game best suited to?

This game is recommended for the Young Adults age category.

Does the game show any blood effects?

Yes, Slimoban 2 features graphic violence involving blood.
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